Virtual Reality

While studying abroad in Florence I was inspired by the oldest examples of linear perspective in art. With the ability to recreate the 3-dimensions on two-dimensional surfaces, Renaissance artists in Italy were able to come closer to depicting life. While these representations could never fully imitate life, they had their own quality, which allowed them to blend real and ideal.

For my senior thesis I wanted to combine the ideas behind Trompe-l'œil with modern Virtual Reality (VR) technology. To make a window into my ideal space, I created my own VR program in Unity3D. The program used a Kinect to detect a single user and oriented the perspective of the scene to the user’s head position. The video above shows a user’s perspective of the scene alongside a view of the room. I modeled the scene of Florence in Blender, basing it on my experience of Florence.


Step 1

The user reads instructions and lines up their hands up to match the illustrated pose. When the user assumes the pose, the Kinect identifies the user and can track the users movement
throughout the space.


Step 2

Now that the user’s body is tracked, the info screen disappears and the user is able to view a cityscape of Florence through a green window frame.


Step 3

The user can then move freely throughout the space. By moving up and down, left and right and forward and back, the user can examine how the projection adjusts to match their